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Enjoy Thinking. Taming Information. Support
Knowledge. |
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Deutsch |
Research Interests of Andreas Holzinger
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A. Research Interests overview
| B. OESTAT Topics
| C. Expertise according to the ACM-classification |
D. Research Methods
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"Innovation often emerges on the intersection of two or more fields"
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A. Research Area overview (Interessensbereiche)
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| [IKM & IS] |
Information- and Knowledge Management &
Information Systems |
From data, information and knowledge to support decision and action.
Interdisciplinary research in Computer Science & Psychology can be the basis for effective,
efficient and successful IT. Information Systems
are a central component in the knowledge-based world, however, it must
include not only technological, but also personal and sociological aspects. Andrew Carnegie
describes it as follows: "... the only irreplaceable capital an
organization possesses is the knowledge and the ability of its members ... the
productivity of this capital depends considerably on the effectiveness with
which knowledge is exchanged between these people."
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| [HCI&UE] |
Human-Computer Interaction &
Usability Engineering |
The optimization of processes and workflows is particularly important. End users expect a clear increase in value
from software technology: they want to be supported efficiently and
effectively in their daily work. Human-Computer Interaction (HCI)
traditionally unites psychology (Natural Science) and computer science
(Engineering), while Usability Engineering (UE) is embodied within software
technology. In future, we are led towards
human-information-presentation Interaction (HIPI), because as traditional
computers become increasingly pervasive and ubiquitous, they disappear
in the background.
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| [TEL&EM] |
Technology Enhanced Learning &
Educational Multimedia |
In our increasingly complex knowledge based industry learning and working
move together. Life Long Learning is no longer
a catchword. Learning and working can be successfully
supported and increased benefit obtained by development, research and the
employment of modern information systems (e.g. by computer-aided simulations, animations,
visualization). In addition, this increased benefit from modern information
technologies must be made accessible for older and less advantaged people.
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| [LTM-ICT] |
Learning, Teaching & Motivation with
Information & Communication Technology |
Learning is a basic cognitive process, with the goal of understanding
concepts and developing knowledge, in order to be able to apply this to
problem solving. Motivation, as a basic psychological concept, plays a substantial
role in successful learning. While the topics around TEL&EM generate the
necessary technological and technical facilities, we concentrate here on the
experimental research for the support of learning and working. Psychological and educational aspects are given attention.
It is necessarily that empirical findings are
incorporated into development on a systemic level.
Research & Development may not be separated. The circle to IKM&IS closes.
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B. OESTAT Categories (cf.
Statistics Austria) - Themen nach ÖSTAT Sachgebieten
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1 = NATURAL SCIENCES (Naturwissenschaften)
11 = Mathematics & Computer Science (Mathematik & Informatik)
19 = Interdisciplinary Natural
Sciences (Interdisziplinäre Naturwissenschaften)
2 = TECHNICAL SCIENCES (Technische Wissenschaften)
29 = Interdisciplinary Technical
Sciences
3 = MEDICINE AND HEALTH CARE (Human Medizin)
39 = Interdisciplinary Human Medicine
5 = SOCIAL SCIENCES (Sozialwissenschaften)
55 = Psychology (Psychologie)
58 = Education (Pädagogik)
59 = Interdisciplinary Social Sciences
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Informatik & Medizin |
1108 = Informatics, Computer Science (Informatik)
1109 = Information Processing (Informationsverarbeitung)
1138 = Information Systems (Informationssysteme), also 5937
1161 = Human-Computer Interaction (HCI)
3927 = Medical Informatics (Medizinische Informatik)
1925 = Knowledge Management (Wissensmanagement), also 2965
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| [HCI&UE] |
Informatik & Ergonomie |
1140 = Software Engineering
1150 = Information Design (Informationsdesign), also 1919
1157 = Usability Research (Usability Forschung)
5521 = Cognitive Psychology (Kognitionspsychologie)
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| [TEL&EM] |
Psychologie & Informatik |
5504 = Experimental Psychology (Experimentelle
Psychologie)
5506 = Psychology of Learning (Lernpsychologie)
5507 = Motivational Psychology (Motivationspsychologie)
5508 = Educational Psychology (Pädagogische Psychologie)
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| [LTM-ICT] |
Pädagogik & Informatik |
5838 E-Learning, Telelearning (Technology Enhanced
Learning)
5822 Media Education (Medienpädagogik)
5828 Technical didactics natural sciences (Fachdidaktik)
1134 Computer Supported Cooperative Work (CSCW)
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C. Areas
according to the ACM Classification (1998) - Themnn nach Klassifikation
der Association of Computing Machinery (ACM, USA) |

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ACM-Classification
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C = COMPUTER SYSTEMS ORGANIZATIONS |
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| [IKM & IS] |
Computer Science & Medical Informatics |
C. Computer Systems Organization
C.0 General
C.0.a Emerging technologies
C.3 Special-Purpose and Application-Based Systems
C.3.h Ubiquitous computingH. Information Technology and Systems
H.1 MODELS AND PRINCIPLES
H.1.2 User/Machine Systems (Human factors, Human Information Processing,
Software psychology, Human-centered Computing)
H.3 INFORMATION STORAGE AND RETRIEVAL
H.3.1 Content Analysis and Indexing
H.3.2 Information Storage
H.3.3 Information Search and Retrieval
H.3.4 Systems and Software
H.3.5 Online Information Services
H.3.7 Digital Libraries (esp. Standards, User Issues)
H.4 INFORMATION SYSTEMS APPLICATIONS
H.4.1 Office Automation (esp. Groupware, Workflow management)
H.4.2 Types of Systems (Decision Support (e.g. MIS))
H.4.3 Communication Applications (esp. Information browsers)
H.5 INFORMATION INTERFACES AND PRESENTATION (e.g. HCI)
H.5.1 Multimedia Information Systems (Animations, Artificial, augmented, and
Virtual Realities (VR), Audio input/output, Video, Speech)
J. Computer Applications
J.3 LIFE AND MEDICAL SCIENCES (Health care, Medical Information Systems
(MIS), Hospital Information Systems (HIS))
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| [HCI&UE] |
Computer Science & Ergonomics |
D. Software
D.2 SOFTWARE ENGINEERING
D.2.1 Requirements/Specifications/Prototyping (including elicitation
methods, languages, methodologies, tools)
D.2.2 Design Tools and Techniques (D.2.10)
D.2.5.t Usability testing
D.2.12 Interoperability
D.2.13 Reusability
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| [TEL&EM] |
Computer Science & Psychology |
H.5.2 User Interfaces (D.2.2, H.1.2, I.3.6) (Auditory, Ergonomics, Evaluation methodology, Graphical User Interfaces (GUI), Haptic I/O, Input devices and strategies (e.g., mouse, touchscreen), Interaction styles, Natural language, Prototyping, Screen design, Standardization, Style guides, Training, help and documentation, User-centered design (UCD))
H.5.3 Group and Organization Interfaces (Asynchronous interaction, Collaborative computing, Computer-supported cooperative work (CSCW), Evaluation/methodology, Organizational design, Synchronous interaction, Theory and models, Web-based interaction
H.5.4 Hypertext/Hypermedia (I.7, J.7)
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Computer Science & Education |
K. Computing Milieux
K.3 COMPUTERS AND EDUCATION
K.3.1 Computer Uses in Education (Collaborative Learning,
Computer-assisted Instruction (CAI), Computer-managed Instruction (CMI),
Distance Learning (e-Learning))
K.3.2 Computer and Information Science Education (Computer science
education, Curriculum, Information systems education,Computer literacy,
Self-assessment)
K.6 MANAGEMENT OF COMPUTING AND INFORMATION SYSTEMS
K.6.1 Project and People Management (Management techniques (e.g. PERT/CPM),
Strategic information systems planning, Systems analysis and design, Systems
development, Training)
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D. Research Methods experienced
(Forschungs- und Entwicklungsmethoden Kompetenz)
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About Research |
Science is thinking. Methods are only a means to collect data. The
interpretation and discussion of data produces information. Consequently,
research is a systematic investigation and study, in order to establish
facts aiming at reaching lessons learned, following to new conclusions. Most
important is the fact that research results are included in development on
systemic level. Consequently research and development must be closely
together.
Basic research is performed
for enhancing knowledge about a specific topic; applied research is
performed to solve a specific problem. |
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Research Based Teaching (RBT) |
Learner-Centered Design (LCD),
Student-Centered e-Learning (SCeL), Constructivistic approach, Case-Studies; |
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Methods of Informatics / Software Engineering |
Conceptual and formal modelling (including data models,
algorithms and complexity, various levels of abstraction etc.), Patterns,
Simulation etc. |
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Usability Engineering Methods (UEMs) |
Heuristic Evaluation,
Cognitive Walkthrough, Action Analysis; Thinking aloud, Field Observation,
Questionnaires; Task Analysis; Video Analysis; Contextual Inquiry; Verbal
Protocols; Interviews; Concurrent Ethnography; Rapid Ethnography; Rapid
Prototyping, Co-Discovery Method; Biological Usability Testing; EEG Methods,
EOG Methods, Formal Methods (Petri Nets, Markov Models, etc.) |
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Classic Research Methods |
Surveys, Naturalistic Observations,
Interviews, Questionnaires, Focus Groups, Case studies, Logging (Server
logs, Client logs, Proxy logs), Single factor controlled experiments;
Multi-factor controlled experiments; Quasi-experimental designs;
Ex-post-facto Analysis; One-Group Post-Test Only; One-Group Pretest-Posttest
Design; One-Group Pretest-Posttest Design; Static-Group Comparison (Posttest-Only
Design With Nonequivalent Groups); Interrupted Time-Series Experiment;
Equivalent Time-Samples |
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New Book available |
Andreas
Holzinger (2010). Process Guide for Students for Interdisciplinary Work in
Computer Science/Informatics. Second Edition. Norderstedt: BoD. ISBN:
978-3-8423-2457-2, Paperback, 128 pages |
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Literature |
Leedy, P. L. (1993): Practical Research, Planning and
Design, 5th ed., Macmillan
Suchman, L. (1987): Plans And Situated Actions: The Problem of Human Machine
Communication, Cambridge University Press, Cambridge, United Kingdom
Hackos, J.T. & Redish, J.C. (1998) User and Task Analysis for Interface
Design. John Wiley & Sons, Inc
Bortz, J.; Döring, N (2002).: Forschungsmethoden und Evaluation. Berlin,
Heidelberg, New York: Springer, 3rd ed.
Agresti, A.; Finlay, B. (1997): Statistical Methods for the Social Sciences.
Upper Saddle River, NJ: Prentice Hall International
Campbell, D. T.; Stanley, J. C. (1966): Experimental and Quasi-Experimental
Designs for Research. Skokie, Ill.: Rand McNally. |
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Pointers |
Rice Virtual Lab in
Statistics
AllPsych Online Dictionary
CHARM (Choosing Human-Computer
Interaction (HCI) Appropriate Research Methods)
Basic Statistics |
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