Dr. Andreas Holzinger - Enjoy Thinking - Research Interests
Home ] [ Research Interests ] Publications ] Lectures and Talks ] Memberships ] Projects ] For Students ]

Enjoy Thinking. Taming Information. Support Knowledge.

> Deutsch


Research Interests of Andreas Holzinger

 


A. Research Interests overviewB. OESTAT TopicsC. Expertise according to the ACM-classification | D. Research Methods
 


"Innovation often emerges on the intersection of two or more fields"
 


A. Research Area overview (Interessensbereiche)
 

[IKM & IS] Information- and Knowledge Management &
Information Systems

From data, information and knowledge to support decision and action. Interdisciplinary research in Computer Science & Psychology can be the basis for effective, efficient and successful IT. Information Systems are a central component in the knowledge-based world, however, it must include not only technological, but also personal and sociological aspects. Andrew Carnegie describes it as follows: "... the only irreplaceable capital an organization possesses is the knowledge and the ability of its members ... the productivity of this capital depends considerably on the effectiveness with which knowledge is exchanged between these people."
 
 
[HCI&UE] Human-Computer Interaction &
Usability Engineering

The optimization of processes and workflows is particularly important. End users expect a clear increase in value from software technology: they want to be supported efficiently and effectively in their daily work. Human-Computer Interaction (HCI) traditionally unites psychology (Natural Science) and computer science (Engineering), while Usability Engineering (UE) is embodied within software technology. In future, we are led towards human-information-presentation Interaction (HIPI), because as traditional computers become increasingly pervasive and ubiquitous, they disappear in the background.
 
[TEL&EM] Technology Enhanced Learning &
Educational Multimedia

In our increasingly complex knowledge based industry learning and working move together. Life Long Learning is no longer a catchword. Learning and working can be successfully supported and increased benefit obtained by development, research and the employment of modern information systems (e.g. by computer-aided simulations, animations, visualization). In addition, this increased benefit from modern information technologies must be made accessible for older and less advantaged people.
 
[LTM-ICT] Learning, Teaching & Motivation with
Information & Communication Technology

Learning is a basic cognitive process, with the goal of understanding concepts and developing knowledge, in order to be able to apply this to problem solving. Motivation, as a basic psychological concept, plays a substantial role in successful learning. While the topics around TEL&EM generate the necessary technological and technical facilities, we concentrate here on the experimental research for the support of learning and working. Psychological and educational aspects are given attention. It is necessarily that empirical findings are incorporated into development on a systemic level. Research & Development may not be separated. The circle to IKM&IS closes.
 


B. OESTAT Categories (cf. Statistics Austria) - Themen nach ÖSTAT Sachgebieten
 



 
    1 = NATURAL SCIENCES (Naturwissenschaften)
11 = Mathematics & Computer Science (Mathematik & Informatik)
19 = Interdisciplinary Natural Sciences (Interdisziplinäre Naturwissenschaften)

2 = TECHNICAL SCIENCES (Technische Wissenschaften)
29 = Interdisciplinary Technical Sciences

3 = MEDICINE AND HEALTH CARE (Human Medizin)
39 = Interdisciplinary Human Medicine

5 = SOCIAL SCIENCES (Sozialwissenschaften)
55 = Psychology (Psychologie)
58 = Education (Pädagogik)
59 = Interdisciplinary Social Sciences
 
 
[IKM & IS] Informatik & Medizin 1108 = Informatics, Computer Science (Informatik)
1109 = Information Processing (Informationsverarbeitung)
1138 = Information Systems (Informationssysteme), also 5937
1161 = Human-Computer Interaction (HCI)
3927 = Medical Informatics (Medizinische Informatik)
1925 = Knowledge Management (Wissensmanagement), also 2965
 
[HCI&UE] Informatik & Ergonomie 1140 = Software Engineering
1150 = Information Design (Informationsdesign), also 1919
1157 = Usability Research (Usability Forschung)
5521 = Cognitive Psychology (Kognitionspsychologie)
 
[TEL&EM] Psychologie & Informatik

5504 = Experimental Psychology (Experimentelle Psychologie)
5506 = Psychology of Learning (Lernpsychologie)
5507 = Motivational Psychology (Motivationspsychologie)
5508 = Educational Psychology (Pädagogische Psychologie)
 

[LTM-ICT] Pädagogik & Informatik 5838 E-Learning, Telelearning (Technology Enhanced Learning)
5822 Media Education (Medienpädagogik)
5828 Technical didactics natural sciences (Fachdidaktik)
1134 Computer Supported Cooperative Work (CSCW)
 
 

C. Areas according to the ACM Classification (1998) - Themnn nach Klassifikation der Association of Computing Machinery (ACM, USA)



 
  ACM-Classification C = COMPUTER SYSTEMS ORGANIZATIONS  
[IKM & IS] Computer Science & Medical Informatics
C. Computer Systems Organization
C.0 General
C.0.a Emerging technologies
C.3 Special-Purpose and Application-Based Systems
C.3.h Ubiquitous computing

H. Information Technology and Systems
H.1 MODELS AND PRINCIPLES
H.1.2 User/Machine Systems (Human factors, Human Information Processing, Software psychology, Human-centered Computing)
H.3 INFORMATION STORAGE AND RETRIEVAL
H.3.1 Content Analysis and Indexing
H.3.2 Information Storage
H.3.3 Information Search and Retrieval
H.3.4 Systems and Software
H.3.5 Online Information Services
H.3.7 Digital Libraries (esp. Standards, User Issues)
H.4 INFORMATION SYSTEMS APPLICATIONS
H.4.1 Office Automation (esp. Groupware, Workflow management)
H.4.2 Types of Systems (Decision Support (e.g. MIS))
H.4.3 Communication Applications (esp. Information browsers)
H.5 INFORMATION INTERFACES AND PRESENTATION (e.g. HCI)
H.5.1 Multimedia Information Systems (Animations, Artificial, augmented, and Virtual Realities (VR), Audio input/output, Video, Speech)

J. Computer Applications
J.3 LIFE AND MEDICAL SCIENCES (Health care, Medical Information Systems (MIS), Hospital Information Systems (HIS))
 

[HCI&UE] Computer Science & Ergonomics
D. Software
D.2 SOFTWARE ENGINEERING
D.2.1 Requirements/Specifications/Prototyping (including elicitation methods, languages, methodologies, tools)
D.2.2 Design Tools and Techniques (D.2.10)
D.2.5.t Usability testing
D.2.12 Interoperability
D.2.13 Reusability
 
[TEL&EM] Computer Science & Psychology


H.5.2 User Interfaces (D.2.2, H.1.2, I.3.6) (Auditory, Ergonomics, Evaluation methodology,  Graphical User Interfaces (GUI), Haptic I/O,  Input devices and strategies (e.g., mouse, touchscreen), Interaction styles, Natural language, Prototyping, Screen design, Standardization, Style guides, Training, help and documentation, User-centered design (UCD))
H.5.3 Group and Organization Interfaces (Asynchronous interaction, Collaborative computing, Computer-supported cooperative work (CSCW), Evaluation/methodology, Organizational design, Synchronous interaction, Theory and models, Web-based interaction
H.5.4 Hypertext/Hypermedia (I.7, J.7)
 

[LTM-ICT] Computer Science & Education
K. Computing Milieux
K.3 COMPUTERS AND EDUCATION
K.3.1 Computer Uses in Education (Collaborative Learning,  Computer-assisted Instruction (CAI),  Computer-managed Instruction (CMI), Distance Learning (e-Learning))
K.3.2 Computer and Information Science Education (Computer science education, Curriculum, Information systems education,Computer literacy, Self-assessment)
K.6 MANAGEMENT OF COMPUTING AND INFORMATION SYSTEMS
K.6.1 Project and People Management (Management techniques (e.g. PERT/CPM), Strategic information systems planning, Systems analysis and design, Systems development, Training)
 
 


D. Research Methods experienced  (Forschungs- und Entwicklungsmethoden Kompetenz)
 



 
     

About Research

Science is thinking. Methods are only a means to collect data. The interpretation and discussion of data produces information. Consequently, research is a systematic investigation and study, in order to establish facts aiming at reaching lessons learned, following to new conclusions. Most important is the fact that research results are included in development on systemic level. Consequently research and development must be closely together.

Basic research is performed for enhancing knowledge about a specific topic; applied research is performed to solve a specific problem.

 
     

Research Based Teaching (RBT)

Learner-Centered Design (LCD), Student-Centered e-Learning (SCeL), Constructivistic approach, Case-Studies;

 
     

Methods of Informatics / Software Engineering

Conceptual and formal modelling (including data models, algorithms and complexity, various levels of abstraction etc.), Patterns, Simulation etc.

 
     

Usability Engineering Methods (UEMs)

Heuristic Evaluation,  Cognitive Walkthrough, Action Analysis; Thinking aloud, Field Observation, Questionnaires; Task Analysis; Video Analysis; Contextual Inquiry; Verbal Protocols; Interviews; Concurrent Ethnography; Rapid Ethnography; Rapid Prototyping, Co-Discovery Method; Biological Usability Testing; EEG Methods, EOG Methods, Formal Methods (Petri Nets, Markov Models, etc.)

 
     

Classic Research Methods

Surveys, Naturalistic Observations, Interviews, Questionnaires, Focus Groups, Case studies, Logging (Server logs, Client logs, Proxy logs), Single factor controlled experiments; Multi-factor controlled experiments; Quasi-experimental designs; Ex-post-facto Analysis; One-Group Post-Test Only; One-Group Pretest-Posttest Design; One-Group Pretest-Posttest Design; Static-Group Comparison (Posttest-Only Design With Nonequivalent Groups); Interrupted Time-Series Experiment; Equivalent Time-Samples

 

New Book available

Andreas Holzinger (2010). Process Guide for Students for Interdisciplinary Work in Computer Science/Informatics. Second Edition.  Norderstedt: BoD. ISBN: 978-3-8423-2457-2, Paperback, 128 pages

 

Literature

Leedy, P. L. (1993): Practical Research, Planning and Design, 5th ed., Macmillan
Suchman, L. (1987): Plans And Situated Actions: The Problem of Human Machine Communication, Cambridge University Press, Cambridge, United Kingdom
Hackos, J.T. & Redish, J.C. (1998) User and Task Analysis for Interface Design. John Wiley & Sons, Inc
Bortz, J.; Döring, N (2002).: Forschungsmethoden und Evaluation. Berlin, Heidelberg, New York: Springer, 3rd ed.
Agresti, A.; Finlay, B. (1997): Statistical Methods for the Social Sciences. Upper Saddle River, NJ: Prentice Hall International
Campbell, D. T.; Stanley, J. C. (1966): Experimental and Quasi-Experimental Designs for Research. Skokie, Ill.: Rand McNally.

 
     

Pointers

Rice Virtual Lab in Statistics

AllPsych Online Dictionary

CHARM (Choosing Human-Computer Interaction (HCI) Appropriate Research Methods)

Basic Statistics

 
 
© Dr.Andreas Holzinger | andreas.holzinger@medunigraz.at

Last changed: 24.02.10