Dr. Andreas Holzinger - Enjoy Thinking -
Spaß am Denken. Information meistern. Wissen unterstützen.

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Forschungs- & Entwicklungsprojekte (in chronologischer Reihenfolge)

 


RD 25. EMERGE - Emergency Monitoring and Prevention
 
a) Themenbereich HCI&UE, LTM-ICT  
b) Keywords Ambient Assisted Living, Mobile Cognitive Performance Support, Lebensbegleitendes Lernen (Life-Long Learning)  
c) OESTAT Thema 1157 Usability Forschung; 3927 Medizinische Informatik; 5504 Experimentelle Psychologie; 5521 Kognitionspsychologie; 5812 Pädagogische Psychologie  
e) Abstrakt Die Verbesserung der Lebensqualität von älteren Menschen und vor allem die Möglichkeit dass sie länger in ihrer vertrauten Umgebung leben können, ist eine immer wichtigere Aufgabe für Forschung und Entwicklung in unserer Informationsgesellschaft. Demografische Entwicklungen prognostizieren mit hoher Zuverlässigkeit eine enorme Zunahme der älteren Bevölkerung in der Zukunft. Neue Technologien, vor allem so genannte Ambient Intelligence Technologien, wecken die Hoffnung nach vielfältiger und umfassender Unterstützung im alltäglichen Leben. Vor allem ist könnten damit ältere Menschen in Notsituationen zu unterstützt oder sogar vor Notsituationen bewahrt werden. Allerdings ist der Umgang mit Informationstechnologie gerade für ältere Menschen nicht immer einfach. Überforderung, Misstrauen, Angst und letztendlich Ablehnung solcher technologischen Hilfen ist daher zu befürchten. Das liegt nicht immer nur an körperlicher oder kognitiver Einschränkung, sondern oft in der Komplexität solcher Systeme. Besonders deutlich werden diese Probleme bei der Gesundheitsüberwachung. Schließlich ist das eine Chance, dass ältere Menschen länger in ihrer vertrauten Umgebung bleiben können, was schließlich auch Kosten reduziert und die Lebensqualität erhöht. Ziel des Projektes ist die Nutzung ambienter, möglichst unauffälliger Sensoren in einem Lebensassistenzsystem, um unaufdringlich einen Überblick über Aktivitäten und Bewegungen zu gewinnen, daraus lebenswichtige Daten zu sammeln, mit dem Ziel in Notsituationen rasch helfen zu können. Durch die gewonnenen Informationen über die täglichen Routine der Zielgruppe älterer Personen vor allem mit medizinischen Risiken sollen Trends ermittelt und Abweichungen erkannt werden (Human-Capability Model), um nicht nur rasch, sondern auch frühzeitig reagieren zu können. Die Sichtweise auf solche in Notsituationen unterstützende Systeme ist dabei ganzheitlich, sie sollen exakt auf die Bedürfnisse der jeweiligen End-Benutzerinnen und End-Benutzer in der gesamten Nutzerkette (Patienten – Mediziner – Rettungsdienste) angepasst werden können. Die Forschungseinheit HCI4MED am Institut für medizinische Informatik, Statistik und Dokumentation (IMI) der Medizinischen Universität Graz (MUG) integriert – zusätzlich zu den technologischen Aspekten – benutzerzentrierte und kognitionspsychologische Aspekte medizinischer Informationsverarbeitung und ist innerhalb von EMERGE verantwortlich für die Themen Mensch–Maschine Kommunikation, Usability Engineering und lebensbegleitendes Lernen (Life-Long Learning).
f) Rolle MUG Project Manager, Chief Scientist, Responsible for HCI&UE, Cognitive Performance Support & Life-Long Learning  
g) Status Running  
h) Finanzierung European Union STREP Specific Targeted Research Project (2007-2009),  EU FP 6 Grant number IST-2005-2.6.2 045056, Subprogram: Ambient Assisted Living and Life Long Learning Support  
i) Konsortium Fraunhofer, Institute for experimental Software Engineering (Fraunhofer IESE), Germany;  Information Society Open To ImpairmentS e-ISOTIS, Greece; Westpfalz-Klinikum, Germany; Art of Technology AG, Switzerland; Bay Zoltan Alkalmazott Kutatasi Kozalapitvany, Hungary; Siemens AG, Germany; National Centre for Scientific Research "Demokritos", Greece; European Microsoft Innovations Center, Germany  
j) Online-Info coming soon  
     

RD 24. MIPS - Medical Information Priority Selection (Ranking of Medical Documents according to relevance)
 
 
a) Activity Area HCI&UE, IKM&IS  
b) Keywords Semantic Usability, Medical Documentation, Medical Informatics  
c) OESTAT Topics 3927 Medizinische Informatik; 5521 Kognitionspsychologie, 1109 Informationsverarbeitung  
e) Abstract Obwohl wir im "Multimedia Zeitalter" leben, liegt immer noch - insbesondere in der Medizin und im Gesundheitswesen - die meiste Information als Text (Freitext) vor. Darüber hinaus sind diese Texte grundsätzlich von hoher Komplexität (medizinische Fachsprache). Mit Hilfe von statistischen und linguistischen Verfahren wird schon seit langem versucht mit so genannter „Textmining-Software“ , aus solchen Freitexten Information „heraus zu schürfen“ (deshalb „Textmining“). Allerdings ist es damit noch nicht genug. Der nächste Schritt besteht darin, die gewonnene Information sowohl (be-) nutzbar als auch brauchbar zu machen (von Daten zur Information). Die jeweiligen End-Benutzerinnen und End-Benutzer müssen in die Lage versetzt werden, auf der Basis der gewonnenen Information deren Wissen zu erweitern (von Information zum Wissen). Schließlich müssen die Handelnden auf Basis dieses Wissens rasch und korrekt Entscheidungen treffen (vom Wissen zum Handeln).
In unserem konkreten Projekt werden damit Entscheidungen im Rahmen des ärztlichen Handelns unterstützt. Die oberste Prämisse dabei ist es, nur zu unterstützen, nicht zu ersetzen. Eine mögliche Lösung liegt in der Möglichkeit der Adaptation an Benutzererfordernisse.
Problemlösungen in diesem Bereich erfordern eine stark holistische Sicht- und Herangehensweise. Daher ist es auch hier wichtig Erkenntnisse aus Informatik und Psychologie/Pädagogik zusammenfließen zu lassen und auf systemischer Ebene technologisch in die Informatik-Entwicklung umzusetzen.
 
f) Role Doctoral Supervisor, Chief Scientist  
g) Status Running  
h) Funding Industrial Cooperation  
i) Consortium Institute for Medical Informatics, Statistics and Documentation (IMI)  
j) Online-Info nicht verfügbar  
     

RD 23. Mobile Classroom (field study)
 
a) Activity Area HCI&UE, LTM-ICT  
b) Keywords Mobile Learning, m-Learning, x-Learning, Life Long Learning (M3 Concept: Media psychology, Media informatics, Media pedagogy)  
c) OESTAT Topics 5508 Pädagagogische Psychologie; 5506 Lernpsychologie; 5822 Medienpädagogik;  
e) Abstract Dieses Projekt enthält im Kern einige Langzeitstudien und Quasi-Experimente in der Anwendung der Mobile Learning Engine (MLE) und Mobile Moodle (MoMo) in realen Klassenzimmer-Settings im Physikunterricht. Die Erkenntnisse aus pädagogischer und psychologischer Forschung fließen dabei wieder in die Informatik Entwicklung auf systemischer Ebene ein. Die technische Plattform stellt MoMo dar, die auf der Basis der MLE entwickelt wurde. Das zentrale Ziel ist es, dass Lehrende in die Lage versetzt werden mobile interaktive Lernobjekte (Mobile Interactive Learning Objects (MILOs)) benutzerfreundlich und vor allem rasch zu erstellen. Weiters sollen auch die Schülerinnen und Schüler in der Lage sein, rasch solche MILOs zu erstellen, auszutauschen und zu bearbeiten. Damit werden die Schülerinnen und Schüler selbst zu Lehrenden und können mit eigenen Lernobjekten zum unterricht beitragen. Die Möglichkeit, dass die Schülerinnen und Schüler ihre mobilen Geräte direkt im Physiklabor und bei Experimenten im Freien, sowie bei Exkursionen einsetzen können, könnte einen weiteren Schritt zu einem konsktruktivistischen Unterricht setzen. Technisch ist es möglich, jedes existierende Moodle Learning Management System, via ein mobiles Endgerät zu nutzen. Alle Schülerinnen und Schüler einer 7.Schulstufe wurden für dieses Projekt mit NOKIA Mobiltelefonen ausgerüstet und nutzen dieses durch das Schuljahr hindurch für Lernzwecke. Dieses Projekt bietet die Möglichkeit Einblick in das Lernen und Verhalten der Schülerinnen und Schüler zu bekommen (Pädagogik), Erfahrung in der kognitiven Performanz Unterstützung zu gewinnen (Psychologie) und die Erkenntnisse dieser beiden Fachbereiche auf systemischer Ebene in die technologische Entwicklung mobiler Lernsysteme einfließen zu lassen (Informatik).  
f) Role Chief Scientist, Doctoral Supervisor, Responsible for empirical research in M3  
g) Status Running  
h) Funding Industrial Cooperation (Nokia); bm:bwk  
i) Consortium Digital Media Lab, Graz University of Applied Scienes, FH Joanneum,
Pädagogische Hochschule Steiermark
NOKIA
mobilkom austria
RU HCI4MED
j) Online-Info http://www.mobileclassroom.at  
     

RD 22. GEBRESIN - In-vivo Test for vascular permeability using a bolus-based sinestrin clearance method
 
 
a) Activity Area HCI&UE, IKM&IS  
b) Keywords Semantic Usability, Medical Doucmentation, Medical Informatics  
c) OESTAT Topics 3927 Medizinische Informatik; 1140 Software-Engineering; 1157 Usability Research;  3912 Computerunterstützte Diagnose und Therapie  
e) Abstract An der Abteilung für Nephrologie der Medizinischen Universitätsklinik Graz wurde eine Methode zur Ermittlung der glomerulären Filtrationsrate entwickelt, welche nicht auf Basis einer konstanten Infusion beruht, sondern auf der Betrachtung der dynamischen Sinistrinkinetik über die Zeit nach einer Bolusinjektion von Sinistrin. Dieses Verfahren wurde auch bereits in der veterinärmedizinischen Forschung angewandt. Untersuchungen dieser Methode bei Patienten mit Diabetes mellitus vom Typ 1 lassen vermuten, dass das breite Massenspektrum von Sinistrin bei endothelialer Dysfunktion zu unterschiedlichen Verteilungskinetiken der unterschiedlich großen Sinistrinmoleküle führt. Ziel des Projektes GEBRENSIN ist nun eine biometrische Analyse vorhandener Information unter spezieller Beachtung des transienten Verhaltens der Verteilungskinetiken bei der Bestimmung der GFR. Ein diesen Effekt erstmalig nutzender klinischer Nierenfunktionstest hätte einerseits den Vorteil, die zufolge der breiten Massenverteilung von Sinistrin erforderliche Protokolldauer kinetischer Experimente zu reduzieren und böte andererseits die Chance, bei endothelialer Dysfunktion Aufschlüsse über unterschiedliche Gefäßpermeabilitäten für die einzelnen Sinistrinkomponenten zu geben.  
f) Role Doctoral Supervisor, Chief Scientist  
g) Status Running  
h) Funding Industrial Cooperation  
i) Consortium    
j) Online-Info    
     

RD 21. MOCADI -  MObile CArDIac - Advanced Telemonitoring System for Cardiac Insufficiency Patients
 
 
a) Activity Area HCI&UE, IKM&IS  
b) Keywords Semantic Usability, Medical Doucmentation, Medical Informatics  
c) OESTAT Topics 3927 Medizinische Informatik; 1140 Software-Engineering; 1157 Usability Research;  3912 Computerunterstützte Diagnose und Therapie  
e) Abstract Patienten mit Herzinsuffizienz müssen nach der erfolgreichen Behandlung in der Klinik einen sehr disziplinierten Lebenswandel führen, um eine Rehospitalisierung zu vermeiden. Da dies für die Betroffenen nicht immer leicht ist, wurde vor einiger Zeit ein Telemonitoring System eingeführt, welches den Patienten via GSM/GPRS Technik ermöglicht, personenbezogene Vitalparameter teilautomatisiert an die Kardiologie weiterzuleiten und entsprechend überwachen zu lassen. Das System hat sich bewährt, jedoch können mit den aktuellen Möglichkeiten wichtige Parameter, vor allem das Herzzeitvolumen/Cardiac Output nicht ermittelt werden. Als Ersatzindikator wird die Änderung des Körpergewichts verwendet, jedoch wäre eine Verbesserung unbedingt anzustreben. Projektziel ist die Erweiterung der an der Med. Univ. Klinik, Abteilung Kardiologie, bereits verwendete Telemonitoring-Lösung. Dies geschieht durch die prototypische Integration eines neuartigen, nicht-invasiven Messgeräts. Die damit gemessenen zusätzlichen haemodynamischen Parameter (HZV, Peripherer Widerstand, AIx) liefern wichtige Informationen, die zu einer signifikanten Senkung der Rehospitalisierungsrate beitragen können. Das System soll in einer Pilotstudie mit freiwilligen Patienten eingesetzt werden, um den medizinischen Nutzen zu evaluieren.  
f) Role Doctoral Supervisor, Chief Scientist  
g) Status Running  
h) Funding Industrial Cooperation  
i) Consortium    
j) Online-Info    
 

RD 20. MLE - Mobile Learning Engine
 
a) Activity Area HCI&UE, IKM&IS  
b) Keywords Mobile Interaction, e-Learning, x-Learning, Multimedia Learning Objects  
c) OESTAT Topics 1157 Usability Research; 5838 E-Learning; 1105 Computer Software  
d) Abstract Mobile Learning (mobiles Lernen) ist ein wichtiges Instrument für das Konzept des lebensbegleitenden Lernen (Life-Long Learning, LLL, L3, Triple-L). Die Mobile Learning Engine (MLE) dient als technologischer Rahmen und stellt so genannte Multimedia Interactive Learning Objects (MILOs) auf mobilen Endgeräten (Mobiltelefonen) zur Verfügung. In diesem Projekt liegt der Fokus zunächst auf der Lösung technologischer Problemstellungen, vor allem in Hinblick auf Austauschbarkeit und Wiederverwertbarkeit von Lernobjekten. Ein wichtiger Aspekt ist die Erstellung multimedialer Lernobjekte. Gerade auf diesem Gebiet ist noch viel Forschungsbedarf notwendig, vor allem müssen psychologische und pädagogische Modelle im real-life settings getestet warden um einen Einblick in mögliche zukünftgie pervasive e-Education Szenarios zu erhalten.  
e) Role Business Mentor  
f) Status running  
g) Funding Industrial Cooperation (2005-2007)  
h) Consortium Digital Media Lab, Graz University of Applied Science, FH Joanneum
eLibera
RU HCI4MED

 
i) Online-Info http://drei.fh-joanneum.at/mle
http://www.elearnmag.org/subpage.cfm?section=research&article=6-1
http://www.hcilab.org/events/mmii.htm
 

RD 19. Media Wheelie (Medien Rolli)
a) Activity Area HCI&UE, IKM&IS  
b) Keywords Human–Computer Interaction, Mobile Computing, Usability Engineering, User-Centered Development, Assistive Technologies, Future Interfaces, Tangible Interfaces  
c) OESTAT Topics 1157 Usability Research; 3927 Medizinische Informatik; 3906 Medizinische Computerwissenschaften  
d) Abstract Das tägliche Leben von in ihrer Bewegung eingeschränkten Menschen wird von vielen Barrieren bestimmt, die ein selbstständiges Leben erschweren oder sogar unmöglich machen.
Routinetätigkeiten, die für andere selbstverständlich sind und ohne Nachdenken ausgeführt werden können, können sich plötzlich als Hindernis erweisen. Das einfache Öffnen von Türen, oder das Wählen einer Telefonnummer mit einem Mobiltelefon können plötzlich unüberwindliche Barrieren darstellen.

Diese Problemstellungen, die wiederum nicht nur technologische Aspekte, sondern auch Aspekte aus Psychologie und Pädagogik enthalten, können einen wesentlichen Erkenntnisgewinn auf generischer Ebene darstellen; vorausgesetzt, die gewonnen empirischen Erkenntnisse fließen auf systemischer Ebene wieder in die Informatik Entwicklung ein.

In diesem Projekt liegt der Schwerpunkt speziell auf zukünftigen Benutzerschnittstellen, wie z.B. Tangible Interfaces, Ambient Intelligence und Herausforderungen, Möglichkeiten und Grenzen neuer Interaktions Techniken.

e) Role Doctoral Supervisor, Expert, Advisor, Mentor  
f) Status finished  
g) Funding Futurefonds Styria (Zukunftsfonds Steiermark), Industrial Cooperation 2004-2006  
h) Consortium Institute of Medical Informatics, Statistics & Documentation (IMI), RU HCI4MED
Digital Media Lab, Graz University of Applied Scienes, FH Joanneum,
IBM,
ABB,
AUVA
Sunrise Medical

i) Online-Info http://www.medienrolli.com  
     

RD 18. HIUC - Human Interaction in Ubiquitous Computing - Pilot studies
 

 
a) Activity Area HCI&UE, IKM&IS  
b) Keywords Human-Computer Interaction, Usability Engineering, New Technologies  
c) OESTAT Topics 1157 Usability Research; 3927 Medizinische Informatik; 3906 Medizinische Computerwissenschaften;  
d) Abstract It is obvious that ubiquitous computing devices – including RFID – have an enormous potential for the improvement of manifold workflows e.g. within a Hospital. Since autumn 2004 various prototypes have been developed aimed at raising awareness and gaining insight into clinical workflows. The prototypes have been tested in real-life clinical settings within the Graz University Hospital – which is amongst the largest in Europe. Many issues concerning security, sociability, reliability, cost-benefit analysis etc. remain open, consequently future research is indispensable! However, today the technology is no longer the problem; the real challenges are in the interaction between human and computing devices and in the detection of a clear benefit for the end-user in order to improve workflows. “New Eras of computing start when the previous era is so strong, it is hard to imagine that things could be different” (David Culler (1999), University of California at Berkeley); The mobility aspect wins an ever increasing importance in all areas of our future economic and professional environment. The New Computing (NewCo) is a revolutionary development; away from the classical Desktop computer (PC) towards open, distributed, dynamic, ubiquitous (available everywhere) and pervasive (omnipresent) technologies. Telecommunication and mobile terminals are connected to traditional Internet structures and distributed systems.
e) Role Project Manager & Chief Scientist, Doctoral Supervisor  
f) Status finished  
g) Funding Industrial Cooperation (2004-2005)     
h) Consortium Institute of Medical Informatics, Statistics & Documentation (IMI)
Infineon Technologies Austria
Solvion Information Management GmbH
i) Online-Info none  
     
     

RD 17. SMACE: Smart Mobile Agents for Civil Engineering
a) Activity Area HCI&UE, IKM&IS  
b) Keywords Information Management, Facility Management, Civil Engineering, Human–Computer Interaction & Usability Engineering, Mobile Computing, User-Centered Development  
c) OESTAT Topics 1157 Usability Research; 1132 Computerunterstütze Animation; 1134 Computer Supported Cooperative Work  
d) Abstract Civil engineering personnel are a highly mobile end-user group. Construction managers, engineers and master builders working on the building site must communicate with the planning people, such as architects and stress analysts. Often little problems occur during the construction process, which every engineer would be able to solve with a calculator and literature handbook . The aim of this project is to develop simple, practical and robust applications for solving the every day Civil Engineering questions. Whereas the usual software programs need a high-end desktop PC, these tools will run on various mobile devices ranging from Tablet PCs to Handhelds and Mobile Phones. By implementing prototypes, we will demonstrate how interactive calculation tools are best accomplished on individual mobile devices. The challenge of this project is to provide end-user centered interaction techniques to navigate through information and details in highly mobile settings, to enable decisions to be made, for example, on the building site or during a meeting. We will investigate the possibilities, the benefits and the specific needs of information presentation and interactive calculation tools for mobile devices, for all civil engineering personnel.
Furthermore, this project is intended as a crucial part of a research project, which concerns the whole life cycle of a building. The end product will assist each person, who needs to know something without delay by providing information data (Facility Management), calculation tools (SMACE) and communication possibilities about the building on his/her mobile device. With regard to security aspects, for example fire emergency, this will be an absolute necessity in the future.
 
e) Role Supervisor, Mentor  
f) Status finished  
g) Funding Industrial Cooperation (2004-2005)  
h) Consortium Graz University of Technology, Institute for Building Informatics (IBI),
Institute of Information Systems and Computer Media (IICM)
 
i) Online-Info http://smace.tugraz.at  
     

RD 16. BIOSIGN in Practice (Biometrical Signature)
 
a) Activity Area HCI&UE, IKM&IS  
b) Keywords Biometrics, Human-Computer Interaction & Usability Engineering, Workflow optimization, Information Management  
c) OESTAT Topics 1157 Usability Research; 3927 Medizinische Informatik, 3906 Medizinische Computerwissenschaften;  
c) Abstract The law in Austria demands that all Medical Doctor's (MD’s) certificates (Diagnostics Findings Report, DFR) are authenticated (“vidiert” in German, from lat. videre = to check visually). The interpretation of the KALG (Styrian Hospital Law paragraph 31, section 2, which refers to paragraph 13 section 2) does not specifically state that this must take the form of a handwritten or personal signature; however, the importance of determining the signatory and the possibility of tracing this person is made clear. No Doctor's certificates may be sent out without this authentication. Current experience shows that within the sensitive area of documentation in a clinical centre, there are still problems involved in acquiring the end-user's acceptance of authentication solutions based on smart cards, passwords, finger prints or digital signatures. However, the individual signature is still the most accepted method of certifying medical documents in hospitals and other health care sectors. In this project we found some solutions to the problem of using the biometric signature within a traditional clinical workflow of certifying Diagnostic Finding Reports (DFRs). For this purpose we implemented a framework application in C# and .NET on a Tablet-PC. To gain insight into the acceptance and usability of the biometric signature a usability study was also carried out. Good end-user acceptance and usability can only be obtained by providing simple operation (good user guidance), very short response times and, where possible, low rejection rates. To make an application successful, a clear increase in value must be immediately apparent to the end-user.  
d) Role Chief Scientist  
e) Status finished  
f) Funding Industrial Cooperation (2005)  
g) Consortium Institute of Medical Informatics, Statistics & Documentation (IMI)
Graz University Hospital, Department of Radiology
SoftPro Boeblingen (Germany)
g) Online-Info http://www.signplus.com/en  
     

RD 15. MOCOMED-Graz (Mobile Computing in Medicine - Graz)
 
a) Activity Area HCI&UE, IKM&IS  
b) Keywords Mobile Computing, Human–Computer Interaction & Usability Engineering, Information Interfaces, Input Devices and Strategies (mobile touchscreen), Screen design, User-centered Design (UCD),Xtreme Usability (XU)  
c) OESTAT Topics 1157 Usability Research; 3927 Medizinische Informatik, 3906 Medizinische Computerwissenschaften;  
d) Abstract Ausgangspunkt für dieses Projekt war eine Aufgabenstellung an der Pigmenttumor-Vorsorge Ambulanz an der Universitätsklinik für Dermatologie und Venerologie der Universitätsklinik Graz. Als zentrale Applikation soll openMEDOCS für den Ambulanzbereich verwendet werden und die wegen Ressourcenmangel für die Nacherfassung ausgesetzte, strukturierte Erfassung von wertvollen Anamnesedaten soll auf den Patienten übertragen werden. Allerdings soll der Patient nicht direkt in openMEDOCS arbeiten bzw. zugreifen. Deshalb wurde in diesem Projekt unter Berücksichtigung der bisherigen wissenschaftlichen Erkenntnisse bezüglich „Human-Computer-Inerfaces“ eine Applikation und ein Workflow entwickelt, wie diese Erfassung optimal für den Ambulanzbetrieb, den Arzt und den Patienten erfolgen kann. Die Applikation musste dabei so flexibel gestaltet werden, dass die elektronischen Fragebogen von den End-Benuterinnen und End-Benutzern (sind hier die Patientinnen und Patienten) leicht einzugeben sind und von den Ärzten leicht veränder- und erweiterbar sind. Gleichzeitig mussten die Strukturen für eine Übernahme der Daten in openMEDOCS berücksichtigt werden. Ein weiteres Ziel dieses Projektes war es, einen innovativen Beitrag zum Thema Mobile Computing (MoCo) in der Medizin (Med) für das Universitätsklinilkum Graz (Graz) zu leisten. Dabei stand aber der unmittelbare praktischer Nutzen für den klinischen Alltag im Mittelpunkt. „Mobile Computing“ deshalb, da u.a. in der Konzeption erarbeitet werden soll, ob z.B. eine mobile Variante der Eingabe mit sog. Tablet-PCs machbar, sinnvoll und einsetzbar ist. Getestet und prototypisch umgesetzt wurden jeweils die für die Klinik unter den gegebenen Rahmenbedingungen optimalste Variante (getestet wurden mobil, statisch und Kiosk). Das Projekt brachte darüberhinaus grundlegende Erkenntnisse über die technischen Möglichkeiten, Einsatzszenarien, Mensch-Maschine Kommunikation und Usability, vor allem auch in Richtung Akzeptanz im klinischen Bereich und mögliche Optimierungspotenziale von Workflows vermitteln. Die Datenstrukturen sind so vorgesehen worden, dass sieohl für die Routine als auch für die Wissenschaft statistisch auswertbar sind. Die verwendeten Methoden umfassten User Centered Design (UCD), Rapid Protoyping & Extreme Usability (XU).  Da mit diesem Front-End, Patienten, vorwiegend ältere Personen, Fragebögen ausfüllen und Patientendaten eingeben sollten, war die leichte Handhabbarkeit und Akzeptanz der Benutzeroberfläche besonders wichtig. Zudem musste die Lösung den rauhen Anforderungen des Klinikalltags gewachsen sein und die direkte Anbindung an das hausinterne Krankenhausinformationssystems MEDOCS erlauben.  
e) Role Project Leader & Chief Scientist  
f) Status finished  
g) Funding Graz University Hospital (2005) & Industrial Cooperation  
h) Consortium Institute of Medical Informatics, Statistics & Documentation
Graz University Hospital, Department of Dermatology
Joanneum Research
 
i) Online-Info http://www.motioncomputing.com  
     

RD 14. Cardiac@View (User Centered Development of a new Cardiological Viewer)
 

Cardiac@View
a) Activity Area HCI&UE, IKM&IS  
b) Keywords Information Visualization, Information Interface Design and Development, Rapid Prototyping & User Centered Design (UCD)  
c) OESTAT Topics 3927 Medizinische Informatik, 3906 Medizinische Computerwissenschaften; 1157 Usability Research;  
d) Abstract A cardiological viewer is essential in daily clinical practice. Consequently, the quality of the work of physicians is heavily influenced by the usability of their available viewers. In cardiology the DICOM (Digital Imaging and Communication in Medicine) standard is used to document and archive examinations using loss-less compressed raw images.
It must be possible to view, capture, adapt and store pictures and patient data to a DICOM file set and to forward them, either to a local archive (stored on the local drive); a Picture Archiving and Communications Systems (PACS) - where the examination is inserted into an online archive or to the CD drive for storage. The aim of this project was to design and develop a new DICOM compatible viewer, which is exactly suited to the end-users in Cardiology, based on the tasks analyzed and consequently supporting them in their workflows in an optimal way.
The method applied was User- Centered Design (UCD). Applying a User Centered Development process, we studied the workflows of the end-users and involved them in the design from the beginning. The software was adapted in an iterative process, including rapid prototyping and agile methodologies. All the results of the analysis made during the pre-stages of the project were integrated into the application, step-by-step, during the development. The software tests were supplemented by the use of video analysis and interviews with the target group. The experiments resulted in deep insights into how to develop an appropriate viewer for the specific target end-user group.
e) Role Chief Scientist  
f) Status finished  
g) Funding Industrial cooperation (2004)  
h) Consortium Institute of Medical Informatics, Statistics & Documentation (IMI),
Department of Cardiology (LKH-Graz and LKH-West),
University of Applied Sciences Joanneum, School of Information Management
 
i) Online-Info not available (Showcase on request)  
     
     
     

RD 13. iVISiCE (Interactive Visualizations in Civil Engineering)
 
a) Activity Area HCI&UE, IKM&IS; TEL&EM  
b) Keywords Information Visualization, Animations, Simulations, Human-Computer Interaction & Usability, Computer Uses in Education, Collaborative Learning, Computer Assisted Instruction (CAI), Distance Learning, e-Learning, Computer Games  
c) OESTAT Topics 1134 CSCW; 1157 Usability Research; 5838 E-Learning  
d) Abstract The main course at the Institute of Structural Concrete (IBB) of Graz University of Technology has been supported by the e-Learning project iVISiCE (Interactive Visualizations in Civil Engineering) using a Web-based course management system (Hyperwave e-Learning suite, developed by Hermann Maurer at the TU-Graz) since the year 2000. Within this project a large number of animations, simulations and visualizations have been created and are used as Learning Objects (LO). The most interesting part, however, was the creation of Interactive Learning Objects (ILO). These ILOs require the students to independently operate the visualizations interactively. During the design and development of these ILOs, we applied aspects of Human–Computer Interaction (HCI) and User-Centered Design (UCD) methods.
The use of discussion forums, chats and e-Mails leads to a new way of teaching, which was examined experimentally here, with the aim of gaining insight into new methods of learning and teaching with animations and visualizations interactively.
e) Role Research partner, Doctoral Supervisor, Mentor  
f) Status finished  
g) Funding Industrial Cooperation (2002-2006)  
h) Consortium Graz University of Technology, Institute of Structural Concrete (IBB) & Institute of Building Informatics (IBI)
Institute of Information Systems and Computer Media (IICM)
Institute of Medical Informatics, Statistics and Documentation (IMI)
 
i) Online-Info http://ivisice.tugraz.at  
     

RD 12. HAEMOSIM (Haemodynamics Simulator)
 
a) Activity Area HCI&UE, IKM&IS; TEL&EM  
b) Keywords Simulations, Information Visualization, Animations, Human-Computer Interaction & Usability Engineering, Case Based Learning (CBL)  
c) OESTAT Topics 1133 Computerunterstützte Simulation; 5838 E-Learning; 5506 Lernpsychologie; 3905 Medizinische Computerwissenschaften  
d) Abstract Bei irreversibler Schädigung der Nierenfunktion muss zur Aufrechterhaltung der Lebensfunktionen eine entsprechende Entgiftung durch eine Nierenersatztherapie erfolgen. Diese wird in Form der Haemodialyse über eine extrakorporale Blutwäsche durchgeführt. Voraussetzung dafür ist ein entsprechender Gefäßzugang, ein Haemodialyse-SHUNT. Diese, in ihrer einfachsten Form als arterio-venöse Fistel (A-V-Shunt) ausgebildete Anschlussmöglichkeit besteht aus einer direkten chirurgisch angelegten Verbindung zwischen einer körpereigenen Vene und einer Schlagader (Arterie). In diese Kurzschlussverbindung werden für die Zeitspanne der Blutwäsche zwei großkalibrige Kanülen eingebracht, über die einerseits das zu reinigende Blut entzogen und andererseits das gereinigte Blut wiederum zurück in den Körper transportiert wird. Ein gut funktionierender A-V Shunt ist Voraussetzung für eine effiziente Hämodialyse. Mit einer Inzidenz von 2% entwickelt sich ein sogenanntes STEAL-Syndrom. Es findet sich vor allem bei Diabetikern mit Vorschädigungen in der Gefäßperipherie. Das „Stehlen“= Steal kann im Extremfall zum Verlust der betroffenen Extremität führen. Die Symptome sind dabei: Kältegefühl in der Shunthand, Schmerzen bei Belastung der Shunthand, in der weiteren Folge Ruheschmerzen, sensible Ausfälle an der entsprechenden Hand, trophische Störungen und als Extremform Nekrosen an den Akren. Die Ursache liegt in einer Verminderung des Perfusionsdruckes durch eine Verschiebung des Druckgradienten (Druckdifferenzen) distal der Anastomose zwischen Vene und Arterie. Strömungstechnisch findet sich eine Umkehr der Flussrichtung des Blutes im Gefäßabschnitt peripher der A-V Fistel. Dadurch wird Blut aus der Peripherie abgesaugt und es entwickelt sich eine Minderperfusion der betroffenen Hand. Die entscheidenden physikalischen Parameter sind dabei:  Widerstand der zuführenden Arterie (W1),  Widerstand der Gefäßperipherie (W2),  Zustand der peripheren Arterien (Pp, pA),  Ausbildung von Kollateralen (K),  Größe des Anastomosenringes (A), Abflusswiderstand in der Shuntvene (W3). Wichtig ist hierbei die Anmerkung, dass in Schlagadern dieser Größe der Großteil des Flusswiderstands in erster Linie auf den Gefäßdurchmesser und in zweiter Linie auf die Druckdifferenz zurückzuführen ist. Bei Verzweigungen ist deshalb das Verhältnis der nachfolgenden Gefäße zueinander und gegenüber dem Vorgängergefäß sehr bedeutsam. Betrachtet man nun das Applet, so können mit den Reglern R1,R2 und R3 die Radien und dadurch der Widerstand verändert werden. Mit den Reglern P2 und P3 die Druckdifferenzen zu P1 der als konstant angenommen wird.
 
e) Role Project Leader and Chief Scientist  
f) Status finished  
g) Funding Graz University Hospital (2004-2005)  
h) Consortium Institute of Medical Informatics, Statistics and Documentation (IMI),
Graz University Hospital, Department of Surgery,
ARCS Seibersdorf Research
 
i) Online-Info http://www.medisim.org

 

 

RD 11. SERVERPROJECT (NEW MEDIA IN TEACHING)
 

 
a) Activity Area TEL&EM  
b) Keywords Collaborative Learning, Computer Supported Collaborative Learning (CSCL), Distance Learning, e-Learning, On-line communities  
c) OESTAT Topics 1134 Computer Supported Collaborative Work (CSCW);  5838 E-Learning  
d) Abstract The so called Server-project (a somewhat misleading title because the project included much more than simply installing a server) included the creation of a community platform to support people working in the area of the New Media and e-Learning at both State Universities and the Universities of Applied Sciences in Austria. Beyond the establishment of communities and networking, meetings, conferences, workshops, production of newsletters, websites and project data bases were organized and an interface was created between decision-makers and the associates of the universities.
e) Role Project Partner, Supervisor  
f) Status finished  
g) Funding Austrian Ministry of Science, bm:bwk (2002-2004)
h) Consortium Karl-Franzens University of Graz
University of Applied Sciences FH Joanneum Graz
Gewi-Lab (Laboratory in the Humanities Sciences)
Institute of Medical Informatics, Statistics and Documentation (IMI)
 
i) Online-Info http://serverprojekt.fh-joanneum.at/sp/index.php
http://www.nml.at/WEM2003/de/serverprojekt.html
http://europa.eu.int/comm/education/programmes/
elearning/doc/studies/virtual_annex_a_en.pdf
 
     

RD 10. VMC-Graz (Virtual Medical Campus Graz)
 
a) Activity Area HCI&UE, IKM&IS; TEL&EM  
b) Keywords Multimedia Information System, Software Architecture, Software Engineering, Interoperability, Reusability, Content Analysis and Indexing, Metadata, Information Search and Retrieval, Systems and Software, Online Information Services, Human-Computer Interaction & Usability Engineering, Rapid Prototyping, Content Management, Learning Objects (LO), Reusable Learning Objects (RLO), IEEE Learning Objects Metadata (IEEE LOM), Sharable Content Object Reference Model (SCORM)  
c) OESTAT Topics 1140 Software-Engineering; 1109 Informationsverarbeitung; 1134 Computer Supported Collaborative Work (CSCW);  5838 E-Learning  
d) Abstract The general objective of the Virtual Medical Campus Graz (VMC-Graz) projects was the realization of a Multimedia Information System (MIS) to make the new curriculum of human medicine at the Medical University Graz (MUG) digitally accessible.
Consequently, the VMC-Graz was never considered as the development of a new learning platform but as a tailor-made, object oriented (OO), modular Multimedia Information System with emphasis on Human-Computer Interaction (HCI) and Usability.
Thus, the VMC-Graz is exactly suited to the workflows of e-Learning within the new curriculum. The target group encompasses students (approximately 4500) and teachers (approximately 600) as well as administrators. This high number of end-users justified an own and specially designed system.
Technologically, the system architecture consists of three parts: A Multimedia Repository in the back-end; a middleware which contains the so called VMC-logic, and the front-end, designed in a User-Centered Design process, which was extended to a User-Centered Development (UCD) process according to Marcus (2002) to optimally support the workflow of the users.
Technically, the VMC-Graz was developed on Microsoft Windows 2000 server, MS SQL-server 7.0 and MS visual studio .net including MS active server pages .net (asp.net) and MS visual basic .net (vb.net).
Learning Objects (LOs) used within this Virtual Campus are developed according to accepted standards for trans-national education (LOM, SCORM) and encompass pre-knowledge questions and self-evaluation questions. Such Learning Objects can serve as a basis for international networking in the form of Reusable Learning Objects (RLOs).
The RLOs are stored in a specially designed repository (back-end) and arranged in lectures, themes and modules by the VMC-logic (middleware) according to different end-user views (front-end). Consequently all developed content can be used in any other learning platform for the creation of individual e-Learning courses.
The VMC-Graz project can be seen as a best practice pilot model for the attempts of other similarly based faculties and study directions and an important foundation for the international network in the field of New Media and e-Learning in medicine and Health Care.
e) Role Technical Director, Leader of the Software Engineering Team  
f) Status finished (in Quality Control period until 2007)  
g) Funding Austrian Ministry of Science, bm:bwk (2002-2004)
h) Consortium Medical University of Graz
Tecmath AG, Kaiserslautern (Germany)
Graz University of Technology
HM&S
 
i) Online-Info http://vmc.meduni-graz.at
http://vmc.uni-graz.at
http://www.industrienet.de/O/125/Y/84057/VI/10053930/VS/Holzinger/default.aspx
 
     

RD 9. MUCOPHY (Multimedial Computer Simulation of renal Physiology)
 
 
a) Activity Area HCI&UE, IKM&IS; TEL&EM  
b) Keywords Simulation, Animation, Visualization, Learner Centered Design (LCD), Usability Engineering  
c) OESTAT Topics 1133 Computerunterstützte Simulation; 5838 E-Learning; 5506 Lernpsychologie; 3905 Medizinische Computerwissenschaften  
d) Abstract With traditional learning and teaching methods and material, the verbal representation of complex dynamic problems is frequently difficult, particularly in the field of medicine. Consequently it is often preferred to resort to a specific example, by means of which certain effects can be analyzed and demonstrated (Case-Based Learning, CBL).
Problem: In medicine, ethical boundaries are quickly reached in the application of Case-Based Learning. This circumstance complicates teaching activities without involving (real) patients.Solution: One possible remedy of this problem is the use of simulation and computer models. On the basis of medical knowledge, human organs (e.g. tissue etc.) and their (patho-) physiology can be simulated. This allows reproducible as well as pedagogically and didactically valuable experiments with maximum regard to anonymity and ethics. Technology: We developed Web based, multimedial, interactive teaching aids in medical training for the simulation of kidney functions via the use of mathematical physiological models, for example, the representation and importance of the elimination process of harnpflichtiger substances in the kidney, as well as the explanation of the methods of determining the Glomerulaere Filtrations Rate (GFR). The focus of this work included the daily rhythm of high blood pressure and suitable medication. Physiology and patho-physiology of the Glucose Regulation and prescribed medicines, medical effects and kidney function. The effects of medication, the medicine given and kidney function. Research: The development took place with a clear focus on Human–Computer Interaction (HCI) in a Learner Centered Design (LCD). Challenges laid in the implementation and the employment suitability of specific computer simulations for learning purposes.
e) Role Project Leader, Chief Scientist  
f) Status finished  
g) Funding Graz University Hospital (2003)  
h) Consortium Institute of Medical Informatics, Statistics & Documentation;
Division of Nephrology of the Department of Internal Medicine;
ARCS Seibersdorf Research,
Vienna University of Technology, Department of Mathematics;
i) Online-Info http://www.medisim.org
http://simtech.tuwien.ac.at
 
     

RD 8. NML (New Media in Teaching)
 
a) Activity Area TEL&EM, LTM-ICT  
b) Keywords New Media, Multimedia, Collaborative Learning, Computer Supported Collaborative Learning (CSCL), e-Learning  
c) OESTAT Topics 1134 Computer Supported Collaborative Work (CSCW);  5838 E-Learning  
d) Abstract This initiative by the Federal Ministry for Education, Science, and Culture created incentives to improve the quality of knowledge transfer and the organizational processes in teaching, learning, and research by the support of new media and advanced multi media technologies.
In a joint process including all Universities and Fachhochschulen, the Ministry established a framework concept for the years 2000–2003. During this period

• the new possibilities such as multimedia and interactivity were examined to improve the quality of teaching and render educational offers more professional
• existing innovation efforts were merged, inter-disciplinary co-operations were rendered possible, and exchange platforms set up
• the increased use of online learning offers allows students and all those interested in further education to pursue their studies independent of time and place and renders these activities easier.

The initiative supported projects that develop software applications for use in teaching at universities and Fachhochschulen. The projects were selected as part of a two-step on-line procedure with international evaluation. A total of 25 projects from different disciplines were sponsored with a total of 8 MEUR. The developments allow on-line courses for 44,000 students, 4,500 teaching staff, and 38,500 graduates and are currently running at Austrian Universities and Universities of Applied Sciences. The quality control lasts until 2007.

 
e) Role Member of the Steering Committee, Project Reviewer, Project Mentor  
f) Status Quality Control period until 2007  
g) Funding Austrian Ministry of Science, bm:bwk (2000-2003)
h) Consortium Austrian Ministry of Science, bm:bwk  
i) Online-Info http://www.nml.at
http://www.efit.at/english/escience
 
     

RD 7. CYTO-Trainer (Online Interactive Simulations for Cytogenetics Training)
 

 
a) Activity Area HCI&UE, IKM&IS; TEL&EM  
b) Keywords Simulations, Multimedia Information Systems, User Interfaces, Human-Computer Interaction & Usability Engineering, Learning and Teaching with ICT  
c) OESTAT Topics 1133 Computerunterstützte Simulation; 5838 E-Learning; 3905 Medizinische Computerwissenschaften  
d) Abstract We developed an Interactive Learning Object (ILO) that simulates a real-world system requiring that the students independently operate the visualizations interactively on hand from an LO developed for the new curriculum at the Medical University of Graz. The relatively complicated ILOs allowed us to gather experience regarding the technological effort and constraints that must be faced in the development of such e-learning materials. As a result of our experience, this project provided a guideline to be considered when designing, developing and implementing such ILOs via the Internet. This is important because the requirements for a web based, interactive simulation tool for large scale education are very different from classical simulation approaches. Some main categories include Portability, Simulation Techniques, Software Design, Tools and Solutions. During the Winter Semester 2002 this ILO was used by 600 students in 15 groups. Along with the practical use, we carried out an evaluation. Lastly, this type of ILO raised awareness as to how we can contribute to a better medical education.  
e) Role Project Member, Chief Scientist  
f) Status finished  
g) Funding Ministry of Science (bm:bwk), 2002
h) Consortium Institute for Medical Informatics, Statistics and Documentation (IMI), Graz University and Graz University Hospital; Institute for Medical Biology and Human Genetics, Graz University; ARC Seibersdorf research, Department for Biomedical Engineering; Vienna University of Technology, Department of Simulation  
i) Online-Info http://serverprojekt.fh-joanneum.at/noflash/new/archiv/november03.pdf  
     

RD 6. PACOSY (PAtient COmmunication SYstem)
 
a) Activity Area HCI&UE, IKM&IS; TEL&EM  
b) Keywords Information Interfaces and presentation, User Interfaces, Human-Computer Interaction & Usability Engineering, Ergonomics, Interaction Styles, Screen Design, Input devices and strategies; Touchscreen; Elderly users; Handicapped Users  
c) OESTAT Topics 1157 Usability Research; 3927 Medizinische Informatik; 5504 Experimentelle Psychologie  
d) Abstract At the clinical department of Oncology at the Medical University Hospital in Graz, a pilot system of an interactive patient communications system (PACOSY) has been implemented: Patients are able to retrieve and enter information interactively. The system was specifically designed for patients with little or no computer experience (i.e. users with low computer literacy) and for patients with visual impairment and/or restricted motoric ability; however it is also operable for experienced computer users where the user interface has been designed to be correspondingly motivating. The effects of deliberate vandalism were excluded; however, a stable system designed to return to its defined initial state on exiting whether deliberate or not was achieved.

At the first implementation level an interactive questionnaire should be completed by the oncology patients immediately on arrival in the Oncology department. It particularly asks about their psychological state of mind. The objective is a screening: due to the responses the psychologist is able to build an opinion as to the necessity of immediate support etc. (whether the "alert" occurs over the network and/or the in-charge psychologist receives a screen output "alert" on his mobile phone was discussed and postponed. The patient was supposed to complete the questionnaire non anonymously (for identification) but during the filling-in, confidentiality is necessary to inspire trust (nobody should be able to read over the patients shoulder).
Solution: We developed a near standard, scalable, cheap solution within the Hospital Intranet. The same Software supports touchscreen and mouse alternatively. Extensive use of KAGes standard equipment (PCs, Microsoft-Windows, MS server) was made. The solution is adaptable to other clinics with a minimum of technical expenditure which must be primarily targeted at flexible content, involving minimum or preferable no supplementary programming. The most important objective was a least possible maintenance requirement and maintainability of the content through clinic personnel (secretary etc.), this was achieved.
Technology: Basically, the system was constructed to act as a client server system. The client connects, using a standard browser (in KAGes mainly Internet Explorer), a TCP/IP connection to the server within the Intranet. The client requests the webpage from the server. The communication between client and server is defined by HTTP (transfer hypertext Protocol). The server sends the "response" in the form of HTML (HyperText Markup Language). The browser interprets the HTML correspondingly and displays the page graphically.
Research: HCI is a discipline concerned with the design, evaluation and implementation of interactive multimedial information systems (IS) for human use and with the study of major phenomena surrounding them. With the aid of this pilot system we gained insight and understanding as to whether, and to what extend such a system is accepted/rejected by patients (low computer literacy and disabled people) and what was favored (Human-Computer Interaction) and how these systems can be ideally adapted (Usability Engineering).

e) Role Project Leader & Chief Scientist  
f) Status finished  
g) Funding Industrial Cooperation (2002)  
h) Consortium Institute of Medical Informatics, Statistics & Documentation,
Institute for Information Processing and Computer Supported New Media, IICM (Graz University of Technology),
TL-electronic (München, Germany, http://www.tl-electronic.de )
i) Online-Info http://www.cs.uta.fi/~grse/ACAI_2003/UniversalAccessMethods/References/PACOSY.pdf
http://www.computerzeitung.de/O/50/Y/82807/VI/10053929/default.aspx
http://www.industrienet.de/O/125/Y/84057/VI/10053929/VS/Holzinger/default.aspx
http://portal.acm.org/citation.cfm?id=646269.684035&dl=GUIDE&dl=ACM
 
     

RD 5. EPOS (Electronic Poster)
 
a) Activity Area HCI&UE, IKM&IS; TEL&EM  
b) Keywords Animations, Visualizations, Web based Information Interfaces, Usability Engineering,  
c) OESTAT Topics 1157 Usability Research; 3927 Medizinische Informatik; 5504 Experimentelle Psychologie  
d) Abstract The project goal was to visualize a selection of clinical methods by using animations, which were required to work within a Web environment and provide an end-user friendly navigation throughout the content. The content encompassed the following topics:
• PACS (Picture Archiving and Communication Systems);
• Computer assisted navigation techniques in neurological surgery;
• Radio surgery by use of the Leskell Gamma Knife;
• Radiotherapy by use of digital image data;
• 3D-models for simulation of operations;
• Virtual endoscopy and computer assisted OP-navigation.
 
e) Role Project member  
f) Status finished  
g) Funding Graz University Hospital, Industrial Cooperation (1999)  
h) Consortium Institute of Medical Informatics, Statistics and Documentation (IMI), Universitätsklinik für Neurochirurgie Graz (Department of Neurological Surgery), Universitätsklinik für Strahlentherapie-Radioonkologie (Department of Radiotherapy and Radiooncology), Hals-, Nasen-, Ohren-Universitätsklinik, Universitätsklinik für Radiologie (Department of Radiology), Universitätsklinik für Zahn- Mund und Kieferheilkunde, Siemens-Corporate Research, Princeton (New Jersey)
i) Online-Info http://www.uni-graz.at/imi/wp  
     

RD 4. ZMF (Center of Medical Research Network- and Computing Infrastructure for 600 workplaces)
 
a) Activity Area IKM&IS  
b) Keywords Information Technology and Systems, Large Network Infrastructures, Computing Infrastructures, Project and People Management, Systems Analysis, Digital Media Signals, Specific solutions for Multimedia Workplaces (Carols)  
c) OESTAT Topics 1138 Informationssysteme; 5949 Audiovisuelle Medien  
d) Abstract ZMF (Zentrum Medizinische Forschung Universitätskliniken Graz) is the Center of Medical Research and encompasses an area of 6141 m2 including a research center (FUG) with audiovisual department (AVE) and a University Library (UB) with a students’ learning center.
The ICT planning group was responsible for the complete planning of an ideal IT infrastructure and computer environments for this center. This work included planning and installing the hardware for the network both inside and outside, creating the necessary network infrastructure (active and passive components) and planning the necessary computing infrastructure for 600 workplaces. Also the work included the systems analysis and planning for 60 multimedia workplaces (called Carols) and the planning of special equipment for the audiovisual department.
Research challenges encompassed the use of cable infrastructure for bi-directional transmission of digital multimedia signals.
e) Role Project Manager and Head of Work Group ICT (Information- and Communication Technology) (2000-2003)  
f) Status finished  
g) Funding 1999-2003 Government Austria (Ministry of Science, bm:bwk); Province of Styria (Land Steiermark), Teilprojekt LKH2000-Universitätskliniken Graz  
h) Consortium Institute for Medical Informatics, Statistics and Documentation (IMI);
Graz University;
University Library;
Graz University Hospital;
KAGES (Steiermärkische Krankenanstalten Gesellschaft);
VAMED
i) Online-Info http://www.med-ezine.at/6_zmf/Projektstruktur.htm
http://www.kages.at/cms/beitrag/10033478/1419813
 
     

RD 3. L3 (Life Long Learning); Part-Project: Multimedia Repository and Multimedia Metadata
 
 
a) Activity Area TEL&EM  
b) Keywords Multimedia Information Systems; Content creation, eContent, eLearning; Learning Management Systems, Standards for e-Learning  
c) OESTAT Topics 1109 Informationsverarbeitung; 1138 Informationssysteme; 5949 Audiovisuelle Medien; 1134 Computer Supported Collaborative Work (CSCW); 5838 E-Learning  
d) Abstract L³ was the basis for building of a service infrastructure to ensure life long learning. The focus of this part of the project was on Learning Standards, especially for the use of IEEE LOM within Learning Management Systems and Multimedia Repositories. The aim was to build an architecture of a multimedia repository for online educational content, that helps to manage the continuously growing amount of electronic learning material, with the possibility of embedding the repository both in educational learning environments and in Content Management Systems. It is designed to manage a large amount of interactive multimedia and hypermedia learning material, provides a centralized access to all stored content, preserves the physical quality of the learning material and offers functions for content based searching, browsing and retrieval in different qualities, depending on the users environment and location.  
e) Role Expert, Researcher  
f) Status finished  
g) Funding (1999-2002) bm:bf  
h) Consortium Techmath AG Kaiserslautern
SAP
Siemens AG Deutschland
i) Online-Info

http://www.l-3.info

 
     

RD 2. TRIANGLE (Motivation, Incidental Learning & the Tamagotchi-Effect)
 

 
a) Activity Area TEL&EM  
b) Keywords Multimedia Information Systems; Animations; Audio input/output; User Interfaces, Computer Uses in Education, Computer Assisted Instruction (CAI), Collaborative Learning, Applications and Expert Systems (Games), Motivation, Incidental Learning, Content creation, eContent, eLearning  
c) OESTAT Topics 1134 Computer Supported Collaborative Work (CSCW);  5838 E-Learning; 5508 Pädagogische Psychologie  
d) Abstract In TRIANGLE even teachers with little computer literacy can change or add educational content and build a version matching their specific needs. The interoperability is achieved by using a very simple plain text or hypertext format. In everyday use teachers can create their own textual content (and share it with other teachers) whilst multimedia objects, which are not as easy to create, can be downloaded from a central educational server. Tested amongst K-12 students in the field of mathematics, it showed that this type of multi-media application derives its power of attraction from both the quality of the interface design and the multi-medial content. Although the learning per se was not improved by this application, our experimental results showed that motivation and attention can be increased and - especially in such difficult topics as mathematics can be enhanced; consequently better learning results were achieved in the long run.  
e) Role Project Leader and Chief Scientist  
f) Status finished  
g) Funding WK Steiermark (1999)  
h) Consortium Institute of Information Systems and Computer Media (IICM),
Styrian Chamber of Commerce (Interactive Information Center, IIC)
i) Online-Info http://www.iicm.edu/iicm_papers/triangle.pdf  
     

RD 1. VR-Friends (Chances for new ways of Learning with Computers)
 

 
a) Activity Area TEL&EM  
a) Keywords Human Factors, Human Information Processing, Human Learning, Human Motivation; Computer Uses in Education, Computer Assisted Instruction (CAI), Computer Supported Collaborative Learning (CSCW), e-Learning, Quasi-Intelligent Tutoring, Games, Gaming, Computer Games for Learning Purposes.  
c) OESTAT Topics 1134 Computer Supported Collaborative Work (CSCW);  5838 E-Learning; 5506 Lernpsychologie; 5508 Pädagogische Psychologie  
d) Abstract In Technology Enhanced Learning (TEL), especially in Web based Training (WBT) systems currently available, learning happens in traditional, strongly linear and objective oriented forms. Learners usually go from topic to topic, similar to a classical text book. In this way, learning systems provide information only and usually it is the responsibility of each learner to maintain their motivation for continued reading and learning. Motivation is a very important factor but there is another possibility: incidental learning, often also called implicit learning. In this project a prototype of VR-Friends software was implemented with the aim of experimenting with three basic psychological effects: Incidental learning, Motivation and a so called "Tamagotchi-Effect", which implies personal responsibility within a learning situation.  
e) Role Project Leader and Chief Scientist  
f) Status finished  
g) Funding WK Steiermark (1998-1999)  
h) Consortium Institute of Information Systems and Computer Media (IICM),
Styrian Chamber of Commerce (Interactive Information Center, IIC)
i) Online-Info http://www.iicm.edu/thesis/wantensteiner/vrfriends.html
http://www.iicm.edu/thesis/gdoppler.pdf
http://www.aace.org/dl/index.cfm/fuseaction/ViewPaper/id/4693/toc/yes
 
     
 
© Dr.Andreas Holzinger | andreas.holzinger AT medunigraz.at

Last changed: 25.02.12